Electric Church Priest


Level KXP Priest
123 456 789 A
TH
1020- --- --+0
22210 --- --+0
34321 --- --+1
47.5422 --- --+1
512.5432 0-- --+2
620432 1-- --+2
735443 1-- --+3
860443 20- --+3
990543 21- --+4
10125543 320 --+4
11200553 321 0-+5
12300554 432 1-+5
13750655 543 2-+6
141150666 654 3-+6
151550666 666 4-+7
161950666 666 5-+7
172350666 666 6-+8
182750666 666 60+8
193150666 666 61+9
203550666 666 62+9
213950666 666 63+10
224350666 666 64+10
234750666 666 65+11
245150766 666 65+11
255550776 666 65+12
265950777 666 65+12
276350777 766 65+13
286750777 776 65+13
297150777 777 65+14
307550777 777 75+14
317950777 777 76+15
328350777 777 77+15
338750887 777 77+16
349150888 877 77+16
359550888 888 77+17
369950888 888 881+17
Requisites:Dex 15, Wis 12
Alignment:any
HD/level:1d8
Weapon Prof.:3+level/4
To Hit Table:Rog
Save Table:level*2+0
Reference:RDM
Groups:Priest
Complexity:CF=2
Gets Exceptional Dex bonus. Gets Dex (not Wis) bonus to spells.
Bonus grand in Electric Church sphere.
Level N (every level): Using the list below, pick an ability or a Rogue pick.
A. +1QV Action.
B. Barbarian Dex bonus instead of Exceptional.
C. Immune to Lightning (and variants such as Electricity). Immune to stun.
D. 1V: Summon a DL LVL/2 Motorcycle Mount with +1E action. Your allies may use it as their mount.
E. +Dex bonus*10 Rogue points (can pick multiple times).
F. ++LVL RSW, BW, and Reflex saves.
G. Your rogue abilities that offer saves are roll two, pick worst.
H. Your allies and subordinates are immune to traps and may trigger them on enemies.
I. Your rogue abilities ignore IR.
J. Immune to Electric Church sphere spells, and awe, fear, and paralyzation.
K. Free GGL (Specialty God) pick in a god that has a Dex requirement.
Electric Church Spells:
Don't Stop Believin' (SL=1): Charm a target and convert it to your religion.
The Boys Are Back In Town (SL=2): Summon 2*CL DL=CL/2 Electric Church Priests.
Born To Run (SL=3): You and allies’ mounts have +1V and +1E action.
Sweet Child O' Mine (SL=4): You have a clone in storage that is SL years old.
Comfortably Numb (SL=5): Astral Projection, -CL physical stats, +CL mental stats.
Smoke On The Water (SL=6): The room is engulfed in E=4 Vapor (Smoke+Water) and E=4 Drag (Fire+Sky). The room takes CL*CL dmg/s (hole in middle).
Free Bird (SL=7): 1bV: You and allies can fly at CL c (CL times the speed of light).
Bohemian Rhapsody (SL=8): Wild Magic Surge up to 5 groups (hole in middle).
Stairway to Heaven (SL=9): One group is sent to Seven Heavens (no save).